High-Performance
Utilizes C++ and CUDA for unmatched speed in 3D Gaussian Splatting.
Unleash the power of real-time 3D Gaussian Splatting with MrNeRF's high-performance C++ and CUDA implementation! Experience blazing-fast radiance field rendering, optimized for cutting-edge NVIDIA GPUs. With an intuitive viewer and advanced features like SuperSplat-like editing, it’s perfect for researchers and developers pushing the boundaries of 3D visualization. Join the community and transform your 3D projects today!
Utilizes C++ and CUDA for unmatched speed in 3D Gaussian Splatting.
Enables real-time radiance field rendering with optimized CUDA backend.
Robust convergence with a configurable cap on Gaussians to manage complexity.
Handles per-image lighting/color shifts for consistent training across captures.
PSNR, SSIM, and LPIPS monitoring to track training quality and regressions.
Reproducible builds for research handoff and CI environments.
CUDA 12.8 compatible backend leveraging Torch ecosystem for training.
Encourages contributions with clear guidelines and a supportive Discord community.
Join the community and explore the codebase. Start a conversation on Discord or star the repo on GitHub.
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